The game and everything to like within it has survived the port to the PC with smooth technical performance, and its low asking price makes it an easy recommendation for both returning players who wish to enjoy the game in higher fidelity and newcomers who haven’t yet experienced what the series has to offer. The original OlliOlli followed in the footsteps of these titles when it was released to critical acclaim and cult popularity last year, and OlliOlli 2 helped build upon these concepts in satisfying and well-realized ways during its original release on the PS Vita and PS4 earlier this year. In fact, there’s been a resurgence of this design ethos of simplicity recently, particularly in local competitive titles, with games like Samurai Gunn, Nidhogg, and Towerfall all sharing similar ideologies of stripped-back, level-playing field competitive mechanics that are dead-simple to understand but lend themselves to potential high levels of difficulty and mastery. The elimination of barriers to entry, complicated combos, and the minutiae necessary to master a Street Fighter or a Mortal Kombat helped create one of the most interesting and minimalist competitive experiences in the past few years. Divekick was a fascinating experiment by Iron Galaxy that stripped away the execution, specials, and meta-strategy of fighting games so that what remained was a minimalist experience that nonetheless felt competitive and thrilling, and lent itself to a surprising amount of depth and control over the flow of a match. I’ve always enjoyed the idea of distilling a game that lends itself to inherently complicated mechanics down to its essence.
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